![]() And we were all deeply, deeply into the wild, wacky gameplay itself. I’m not personally worried about the cosmetics interfering with play, and like I said, my kids were into it. That said, the store section of the game was locked during these closed betas, so I can’t speak much to how it’ll be implemented. You never need to visit the character screen before leaping into shows. In the technical demo, the customization aspect was minimally invasive. ![]() Adding in-game purchases like this helps keep the cost of the base game low while supporting that additional development over time. New levels and features will continue to roll out over time at zero cost to existing players. “All purchases are linked to cosmetics, are completely optional, and will not affect the core experience,” Mediatonic’s PR says. “Microtransactions again?!” But it’s important to note that this is not a pay -o-win scenario. I can hear some of you already groaning as I type this. MediatonicĪfter you leave a show, you’re awarded Crowns and Kudos. “Many of the best costumes in the game (including some very special collaborations we have yet to announce) will only be available via Crowns.” The developers also plan to release small costume packs as DLC over time for folks with the insatiable thirst to collect every skin. “Both of these currencies can be used to buy new costumes for your Fall Guy,” a public relations rep told me. Crowns can only be earned when you win, while Kudos can be purchased or earned in-game to progress your level. You can also earn two different currencies while you play: Crowns and Kudos. Mediatonic, the developer, says it’s explored supporting split-screen, cross-play, and private rooms during development and hopes to add those features in future updates. There’s no split-screen support, which was a bit of a bummer while playing with my kids, but you can queue up with up to four buddies to play together. It’s perfectly tuned for an easy-breezy night of binge gaming. You have to think it’ll be even faster when people other than streamers and press can play the game. In the technical beta, I wasn’t left waiting for players for longer than a minute. You can opt to continue watching other players compete in later stages if you fail to qualify in a match, but it’s quick and easy to back out and hop into another game. Coming in second in PUBG hurts you in your soul in Fall Guys, you smile, shake it off, and leap right back into a new show. That might frustrate ultra-competitive gamers, but Fall Guys: Ultimate Knockout isn’t really intended for tryhards, and losing isn’t punishing like it is in other battle royales. Being split into big teams to sort eggs or play soccer is pure chaos when that level lands early, but if you come upon the stage closer towards the end of a show, the teams might not be evenly split. A massive horde of 60 hooting, grabbing, leaping Fall Guys throwing themselves at walls in Door Dash as a massive wave plays much differently then trying to find the real doors as part of a smaller, higher-stakes group later on. When the stages pop up can make a huge difference, too. The rapid-fire shift in focus keeps Fall Guys feeling fresh even once you’ve played most of the available levels. The next, you might be split into soccer teams trying to score the most goals in the allotted time, or playing a fruit memory game where wrong answers plunge you to your death, or trying to balance on a rotating log alongside everyone else while hazards zoom toward you, or…well, the list goes on and on, with 25 stages available at launch. One minute, you might be racing against 59 other Fall Guys through long obstacle courses full of spinning surfaces, devastating whirligig windmills, and rotating mallets. The various challenges careen between competitive and cooperative modes. Door Dash is pure pandemonium in the early stages of a show.
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