If possible, try and pick up an x2 damage panel to ensure you can take him out using one of your stronger weapons. Find the Sumo Bro holding the ON Panel, and plot a course toward it with an action panel right in front of the Bro. The main thing you should try and do is ensure that there is an ON Panel and a Magic Circle on the board, so those are the panels you want to make sure are on the board. When the battle first begins, four of the Sumo Bros will come to the ground and take panels away from the board. Make sure that the route you plot doesn't have you walking into it, because hitting the lightning will immediately end your movement. The lightning is active over a panel in both the innermost ring and the one before it. Luckily, you can essentially one-shot them with the help of the Vellumentals.ĭuring this phase, the only thing you really need to be wary of is the lightning out on the map. The objective is to take out all of the bros on the ground layer, so you can bring the bros on the upper layer down to attack them. In the second phase, you won't be able to use any weapons other than the Magic Circles, so try and win in Rock, Paper, Scissors, and when you do, enter Rush-time and strike the boss repeatedly.Compared to the other boss battles you've dealt with up to now, this one is very simple and straightforward. Using a strong hammer like the Legendary Hammer in combination with an x2 panel or extra attack panel is a certain way to deal a lot of damage early on. Handaconda Video Walkthrough Best Weapons Against Handaconda Hammers for Phase 1 Legendary HammerĪs mentioned above, jump attacks and throwing hammers are totally useless in this battle, so you should instead rely only on hammers that hit the ground. Note however that this will only last during the current turn. This will make it much easier to solve the puzzle and end up in the correct spot. ![]() ![]() ![]() If you spend enough coins, you will be able to recover some health, and in addition, Mario's path along the ring becomes visible. Pressing Y to have Toads cheer also has a very useful effect in this battle. By pressing +, you can add more time to the clock, giving a little bit more leeway when figuring out the correct path for the ring puzzle. You can spend coins for numerous effects. If you discover a way to find out which one it will use during its turn, please let us know in the comments! You want to end up on the right space to win and deal damage, and it doesn't get any more complicated than that.Īlthough the Handaconda will show various hand symbols which would make you think there is some hint about which symbol it will throw out, it seems as though the Handaconda's move during RPS is totally random, so there is no way of knowing what it will throw out, and you just have to give it your best guess. This is literally just a basic game of RPS, where Rock beats Scissors, Scissors beats Paper, and Paper beats Rock. Unlike other boss battles where you need to use ON Panels to activate Magic Circles, the ones in the second phase of this battle are always active, however, they make Mario select whichever of the three that he lands on to use in Rock, Paper, Scissors. Handaconda Tips and Strategy Rock, Paper, Scissors ![]() Win three times and hit the Handaconda repeatedly, then the battle will be over. A draw will simply reset your position, but losing will result in the Handaconda attacking you, although you will have a chance to guard. In this section, you must simply choose the right panel to move to, win at rock, paper, scissors, and then enter rush time to deal a ton of damage. Phase 2Īfter Olivia rejoins you, the panels will transform, and the only Magic Circles that you will be left with are Rock, Paper, and Scissors ones. Repeat this step, and Olivia will be freed, coming back to assist you in using Magic Circles. If you can, snag an x2 damage or bonus action panel along the way to increase your attack's damage. If you place the action panel in the centermost row, Handaconda will flick it off the stage, wasting your turn, so make sure you place it on the ring just before the center one. Instead, use a strong hammer that hits the ground (like a Legendary Hammer, if you have one). Jump attacks will lead to the Handaconda catching and hurting you, while any type of throwable hammer will also be caught by the boss. Since you don't have Olivia, you will be unable to use any of the Magic Circles, so you're left with only regular action panels as your form of offense. In the first phase of the battle, you will be tasked with saving Olivia from the Handaconda's clutches.
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